The Trush or Tower Rush is an aggressive ‘old-school’ strategy – The aim of this strategy is to deny you from taking essentially forward resources and put a delay in your economy as well. One way to prevent this is to send in the Colonial Age shipment of two Surgeons. Age of Empires Series Wiki is a FANDOM Games Community. If you play arena it should still work (you can use villagers to batter down the walls) Once people realize what you're doing they will probably start skipping villagers to get to feudal before you. A Saracen rush version is a Castle Age rush of Monks due to their refund after death. Take your favorite fandoms with you and never miss a beat. I can guarantee that 99% of the contestants for the AoE2 compo will have absolutely no clue (sort of like me) about any competitive strategies. That shows some impressive early agression, but also how to deal with it. If the enemy is producing a lot of skirms is gonna cost him a lot of food and you should be up well ahead. I modified this strategy so I castled a little later, and had more resources available to be on pace with the knight rush. It is commonly used to counter the boom strategy or the turtle strategy if the enemy is unable to get their towers and walls up in time although it should be noted that a successful turtle can easily repel rushes. In the original The Age of Kings, the Teutons often performed the Teutonic Town Center rush (with their increased range), but this gave them such an unfair advantage that it was nerfed in The Conquerors. Also you should scout all your main starting resources, which includes 8 sheep, a berry bush, 2 boars, a main gold mine, and a nice forest as well. An Age of Empires 2: Definitive Edition Drush (shortened down from Dark Age rush) is a great way to get the upper hand early in a match, but it doesn't come with its fair share of risks. Then you can transition in castle drop, monks+siege, knights, cav archers or unique units. The Immortals rain arrows upon their foes for the glory of Persia. Though an archer rush is easily recognised as they should have at least 7 on gold by 12 minutes and when they hit feudal they … Spanish,korean, or some meso civ tower rush or a good men at arm's civ tower rush just tower their wood lines and lame the stone. … The tower rush is a really risky strategy that doesn't always pay off. what if they build wall before i build siege?.how tough is common wall without siege units? One of the best rushing civilizations in Age of Empires III are the Sioux. This is known as a smush (Saracen Monk rush). Scout Rush is one of the best strategies for beginners, is a great way to attack early in the game and annoy your enemy with scouts in their entire base Perfect Build … It is likely to damage your opponent a lot early, perhaps more than men-at-arms will. Find an Error? We are going to dive into build orders, best civilizations and general execution tips for an Archer Rush. No! You load up a game on Age of Empires 2. The Spanish perform the strategy very well due to their faster home city shipments. Does nice damage against anything bunched up and gives them a decent fighting chance against infantry on top of that! Make mining camp on gold with 2 villagers, Move 3 from towncenter to 2nd lumber (12 total). You should learn how to scout. Also make blacksmith and research fletching (+attack dmg and +atk range for archers). So if u'd like to do an archer rush, and execute the build order, first there are some things you need to know beforehand, like how to lure a boar to your town center, otherwise it's pointless trying to get advice from us. Nothing is more irritating then having a group of skirmishers and archers circling around your base picking off villagers. This AOE 2 DE Civ Tier List is updated for the latest patch 35584 (February 27th). From there you can either go scouts or archers (strategic choice depending on what your opponents civ excell at). Send 2 villagers to make gold mine, and send 3 more villagers to the 2nd lumbercamp(total 12 lumberjacks), Make a barracks with 1 vill ( u need it to make archery range). I also find it easier than men-at-arms rushing. Men at arms tower rush is what you're looking for. This strategy can be difficult to pull off, seeing as each attack must be very short to keep the player from losing to many troops that are then unhealable. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for … This is an archer rush build order developed by Jupe, an AOE2 expert. To implement this strategy, the player should focus almost exclusively on building troops to harass the enemy economy in the shortest possible amount of time. The longer a match draws on without the rush inflicting significant damage, the more likely it is that a rushing player will not be able to seize victory due to their slower economy. (You are also advised to research Loom, +15 hp for villagers, if you think ur villager cant survive the lure). They typically include discounts on individual unit lines and/or economic or military bonuses that kick in from the Stone or Tool Age: Of course, other civilizations can also execute rushes, in various stages of the game, depending on their individual strengths; the Choson and Egyptians, for example, can try a tactic not unlike the Age of Empires II smush (Saracen Monk Rush), by abusing their Priests' strengths, namely the 30% discount and the extra 3 range. A scout rush is a very common, economic and standard build order in Age of Empires 2. This guide is done with Age of Empires Definitive Edition civilizations and patch updates in mind. The outpost can then serve as the home city drop off point for troop shipments and reinforce the galleon if the enemy pushes the rush force back to the beaches. Cookies help us deliver our Services. Tower rush(trush) is definitely more deadlier, but for a trush you need nice eco managment to be able to age up early around 19-20 population and hit the enemy base with towers before he ages up. The problem is that it slows you down too much. For instance, a lot of the civs on the tier list get their ranking based on how well they can scout or archer rush. Age of Empires II 570 viewers DauT. Age of Empires II: Definitive Edition 'Scout Rush' strategy guide The "Scout Rush" is a great way to surprise your enemy with an army of fast-moving cavalry early on in the game. The posts thus far, I think, have assumed an open map like Arabia or something similar. Think human tower rush,hero rush,undead Crypt Fiends rush in warcraft 3.The main reason I want to easy rush it is because i'm also playing other games at the LAN. With this Feudal rush, you continuously produce archers from two archery ranges and put pressure on your opponent in the early game. And more! Archer rush can screw the ai everytime (feudal victory), that would probably easily beat a lot of non competitive players. Starting in 2019, a Tower rush (trush) with the Incas, whose Villagers benefit from the Blacksmith's infantry upgrades, is often referred to as Noboru rush. An archer rush is usually executed with a quick age up and immediately pumping out skirmishers … The Russians are also good, as the Oprichnik is good at destroying buildings and crippling the enemy’s economy by killing enemy settlers. Rush refers to a military strategy emphasizing rapid build-up as early as possible. A Militia raid in the Dark Age is known as a drush (Dark Age rush). So what i'm looking for is a relatively easy to execute, brutally early rush strategy. This allows for the siege of enemy towns and the building of Castles, which if built near an enemy town can disrupt them even more by preventing Villagers from moving out to gather resources as well as allowing for the creation of a constant flow of units to attack the enemy (this tactic is known as a Castle drop). Mehvix's Age of Empires 2 Counter List 2.0: 3. aoe2 counter list age of empires 2 counters: 4. Learning how to handle the early game well is a huge part of playing competitively. All rushes concentrate solely on military and all abandon the economy to some degree. On maps like Archipelago and Islands, players can perform a pure Galley and Galleon rush (known as the grush), while the counter to a gush is a Fire Ship rush, a fire rush. https://ageofempires.fandom.com/wiki/Strategy:Rush?oldid=314835. As noted in Rushing the Enemy, scouting before a rush is important as it allows the player to adjust their rushing tactics based on the enemy's situations (e.g. Not requiring houses, they can divert time and resources to build and upgrade their cavalry-dominated army, consisting at the early game from Bow and Axe Riders, and later, cavalry such as the Rifle Rider, among the best in the game. The most important thing i get out of that showcase is how important it is to keep your army alive, since 4 m@a at 10% health are more dangerous than 2 m@a at 100% health. They have a huge technology tree that only lacks economy upgrades and Herbal Medicine. The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. Have them build a Field Hospital about halfway between the player and their enemies. Age of Empires 2 Definitive Edition Civilizations which are hard to play and not worth it if you want to win at all. It basically involves sending a small fleet of knights to your enemy's base before 20 minutes, and attacking his villagers. 15min Migration Fast Castle. Objective 1: Advance to the Feudal age at 18 population . If you can take boars and continuously produce villagers throughout the game, as well as balancing your dark age economy you should win anyway, but men@arms towers will really hammer it in. With practice the strategy will easily overwhelm AI opponents in the game. If a treaty is in place, early rushes will be negated. Personally I've never played AOE2 but im a good warcraft 3 player so I know a thing about rts.In a few days however I'm headed for a small local LAN-competition with about 50 people and they are boasting an AoE2 tournament with some nice prizes involved. Livi plays often with early feudal agrassion (fast up time) with 4 malitia drush, transitioning in m@a and with 4 vills for tower rush. I believe there is no guide how tower rush, so you'll have to go to youtube and watch a pro game or something. https://www.youtube.com/watch?v=jNq81vRcf-Q. An example, the Ethiopians, a civilization highly vulnerable to drushes, can put their free Pikeman upgrade, Age-up resource bonus and extra rate-of-fire for Archers into good use and launch early flushes of said units. A number of different feudal age strategies. It is available to any civilization capable of aging up to the Colonial Age with The Governor and sending a galleon soon afterward. The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. The first entry in our list happens to be the Britons, a classic civilization with a focus on … this is a great, aggressive strategy. (Nearly the exact same as the Camel Line) 59. (9 lumberjacks now). Your hands and palms are sweating, as you click on the civilization button. Civilizations that can perform this kind of rush better than others include: The Persians (with their double hit point Town Centers) can perform an unusual rush called the "douche" by deleting their Town Center and placing it next to the enemy Town Center. Culture gains come early with the Pairidaeza being available in the first era. After boar is at half food, Send another vill to lure the 2nd boar. The Teutons lack Bracer, but even with this drawback Teuton towers can support castles as they can g… As with any strategy in age of empires, you'll need to have a decent dark age for it to work. The following civilizations have great rush capability: The following major gods are well suited for a rushing strategy: The following minor gods are well suited for a rushing strategy: A good rush deck typically consists of the basic villager cards and Discovery Age resource cards while possessing a heavy number of troop shipments and troop upgrade cards in the Colonial Age with little focus on economic cards. If a player decides to grush or fire rush, it is recommended to target all Docks before moving to attack inland. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. However, in order to build these troops some basic economic build up is required. Adding archers to a tower rush is an excellent idea, for which you'll need some gold miners and an Archery Range. It is commonly used to counter the boom strategy or the turtle strategy if the enemy is unable to get their towers and walls up in time although it should be noted that a successful turtle can easily repel … For Age of Empires II: The Conquerors Expansion on the PC, a GameFAQs message board topic titled "Early Attacks Defence". An effective rush requires rapid economic growth in the beginning of the game then focusing on the military. Archer rush-Archers are in my opinion the best unit for attacking in feudal age, (only in late feudal) because of the fact that they are the only unit that can soundly kill farmers(as they can poach from afar) apart from skirmishers and skirmishers suck against anything but archers. Add 2 more vills to first lumber camp (6 total), Next 3 vills make a second lumber camp on other forest. Skill Combos. These Civilizations will get steamrolled by any other race from the A and B tiers. However, in order to build these troops some basic economic build up is required. ... Age of Empires II 1279 viewers Lavie_Head. the enemy is walling up their town or forgot to close off a chokepoint), as is the constant training of Villagers to keep the economy stable in case the rush fails. When you reach Feudal Age, create houses and 2 Archery Ranges, then start producing Archers, new vills keep going to gold till u have 8 miners, after that you make farms.
One important detail is that I like to play post-imperial age maps. (Based on output damage), If you can pick your civ go persians tc rush, gg, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. How, when and why to Archer Rush.