(tags.lua:657: bad argument `#2` to 'format'). (#1217). Allow left & right mouse button when using Keybind. Fixed issue which caused the options to open with the incorrect size. (#1277). Fixed issue with Style Filter scale action. Changed default fonts on NamePlates to PT Sans Narrow. (Thank you critklepka for helping debug the Mac scale issue). Fixed issue which caused the Raid Debuff Indicator icon not being cropped properly. Hotkey text on Stance Bar will show again. For more tags, visit our Custom Tag Guide on our forum. Adjustable transparency for the ElvUI interface movers. Updated Phase Indicator to show Chromie Champions and Sharding players. Disabled "Text Toggle on NPC" by default, as it caused confusion for new players. Allowed the MicroBar to be shown in Pet Battles by editing the visibility setting. Added font and font-outline options to DataBars. Fixed issue with display of Attonement in Buff Indicators when the Trinity talent is active (#346). (credit: Kopert). Gender display option in tooltip had space on the wrong side. (#1314), Fixed double player nameplate when changing specific settings in the config. Fixed issue which caused unitframe tags containing literals to use OnUpdate instead of their assigned events. Fixed error in Garrison skin when the addon GarrisonCommander was enabled. Added button size and spacing options to the Micro Bar. We can't fix them all, Blizzard need to step in here. Added Debuff Highlighting on our Focus Frame. [Actionbar] Reworked the Show Charge Cooldown a bit so that it won't stack two texts on certain spells. Added the WoW Token price in our Gold DataText. Fixed issue with position of detection icon on nameplates when using "Name Only". There is nothing we can do about this, addons are no longer able to modify them under those circumstances. Style Filters threat triggering is now no longer wearing slow shoes. Fixed Reverse fill on Power elements on Unitframes. Fixed Item Level showing incorrectly on the character page when in a gear scaled instance. Added right-click functionality for the movers in `/moveui` to get to the options. E.g. Fixed error when trying to import a profile from another addon (Vuhdo for example). The option pane does have a different look and feel than most WoW add-ons, but you'll get used to it quickly. Fixed a division by zero error in the Reputation DataBar. Fixed position issue with the nameplate target arrow when portrait was hidden. This should fix Blade Flurry. Added 2 new special filters for Aura Filtering: "CastByPlayers" and "blockCastByPlayers". Rewrote the Cutaway bars to provide a cleaner implementation that works better with various nameplate and unitframe settings. Fixed issue which prevented upgrade icons from Pawn to show on items in bags. Added global option to choose which filter is used for the RaidDebuff Indicator modules. (Simpy). Added option to change duration text position on nameplate auras. When you hover the NZoth eye on Character page, it will now show a highlight around the items with corruption stat. Fixed an issue which plays the bag sounds if you open the Game Menu. Druid multi-crafting CastBar is now fixed. (#1798), Added a note above Raid / Raid40 / RaidPet which states you can't toggle them or change their number of groups when. ElvUI is a popular addon which replaces your entire User Interface with a consistent style. You can select which classes and specs this filter should activate for. (#421), Added Raid Icons for Party Targets, Tank & Assist UnitFrames. The "Is Pet" and the new "Is Not Pet" Nameplate Style Filter now only activate with regard to the active player's pet unit. Added spacing option for classbar on unitframes. Nazjatar Followers Missions Datatext was doing a goof, which has been ungoofed by a professional ungoofer. Reworked how ElvUI unsnaps textures, textures will be unsnapped globally now. Added the ability to show Toy ID when Tooltips have the Spell ID setting enabled. Party Pets now have an Aura Watch setting. (NickS). Updated Castbar Ticks amount, nice Penance btw. Fixed issue which caused some Quick Join messages in chat to be duplicated. (Simpy). I shall die here. Added skin for RaidProfiles New Profile Popup. Added Hide Keybind for each ActionBar, Pet, and Stance bar. Minor explosion on load with the release, damage has been absorbed by a fancy hotfix shielding mechanism. Added toggle option for Cutaway health on Nameplates. Consumable items that disappear when logged out are now sorted last to avoid gaps in the ElvUI bags. Added support for up to 10 combo points on the player unitframe class bar (Rogues). [Nameplate: Style Filter] Fixed Health Color not working correctly in combat. Added a way to assign types of items to certain bags by right-clicking the bag icon in ElvUI. (#1094). (Thanks Kelebek for initial work!). (#518), Added Power Prediction on UnitFrames. Designed for people that want a more modern user interface without bloated features. (#30). Added a skin option to remove the Parchment from some skins. Let tag [name:title] fall back to [name] when phased. Fixed issue that prevented the Guild MOTD from being shown in the chat after a `/reload` sometimes. Added an option to play a sound if you select a unit and/or if you receive a battle resurrect. Fixed (hopefully) the issue which caused the unitframe and nameplate tags to sometimes be incorrect. Fixed position of the ElvUI Status Report frame (/estatus). Bags Item Level should be more accurate again. Fixed issue which caused nameplate mouseover highlight to stay visible until you moused over another unit. Added new skin for AzeriteEssenceUI. Default chat bubbles can now use the ElvUI chat bubble font unless it was disabled. Encounter Journal opens correctly with Smaller Map on. I prefer Tukui simply because it offers a lot of customization but manages to keep a nice clean overall look without needing you to spend ages trying to align pixels and slowly going mad. VuhDo is primarily directed to healing classes, but will make use to almost any other class. Fixed QuestGreetingPanel & WorldMap skin not take account to Parchment Remover. Added instance difficulty triggers to nameplate style filters. [Config] Made the Enable Checkboxes in the config colorful, so that they're easier to spot, plus it looks really cool, imo. Fixed error: StyleFilter attempt to index field 'cooldowns' (a nil value). Added the combat and resting icon texture from Supervillain UI and Azilroka. (Hekili), Fixed Bagbar buttons border size. Fixed a skin error on the Petition Frame which hides a button. NOTE: Mostly fixed but config is still strange. Adjusted fonts to scale a little better to follow what Blizzard intended. This allows you to copy module settings to/from your different profiles. Fixed Twitter icon not appearing for items in chat. Added custom backdrop for ClassBars on UnitFrames. Made various skin tweaks according to latest FrameXML changes. For the time being you will have to either play without friendly nameplates in those situations, or disable the ElvUI NamePlates module and use a dedicated addon for NamePlates. Actionbar Button Spacing option can once again be set to up to -3. Added role icons to the RaidUtility frame when in a raid. Added a search filter for Mythic Keystone to LibItemSearch. 1. It is a checkbox on the popup itself. Holding down the Alt key while scrolling in the chat will now scroll by 1 line. (Rubgrsch). It's better than any Tuk edit, in my opinion. Your current role has to match this before a filter is activated. Added support for Voidtouched Egg in Uldum onto the nameplates, similar to Nazjatar Follower XP. The default color in ElvUI has been changed to match the new logo. Added Visual Aura Timer from Blazeflack. We’re talking Priest, Paladins, Druids, Shaman, and Monks. Fixed some tooltip taints brought on by patch 7.2.5 changes. Open PVP frame when you click on the Honor bar. [Nameplate] Reworked the cooldown text, so that it matches Unitframes. Added options for Resting Icon on the player unitframe. 79% Upvoted. Another attempt to make sure the background/seal background art show correctly on Quest frame. (#1256). Gold format Short (Whole Numbers Spaced) error, Swapped the layout of Available Tags listing for readability, Power Shortvalue will follow the same rules by hiding if 0, Bag Item Info option to change Anima text style, ActionBar Masque settings were not letting you toggle text, Hotkey Range Color when using text range coloring, Text settings for Action Bars: Hotkey, Macro, Count, Stance and Pet buttons were not properly hidden, Enveloping Breathing (Monk) to Aura Watch, Charged Combo Point (Rogue) on UnitFrames and NamePlates, Show Max Currency setting for Currency Datatext, Condensed (Spaced) and Short (Whole Numbers Spaced) format options added to Gold Datatext. This also corrects the strange delay it appeared to have. Fixed the AltPowerBar enable toggle not requiring a reload. [Lag Fix] Reworked how we send calls to the UpdateAuraCooldownPosition functions and on NamePlate Auras to save on CPU time. Added optional mount name for units on tooltips. Added talent triggers for nameplate style filters. With this release we have changed how we handle UI scale in ElvUI. Added Interrupted Color for castbar on Unitframes. Added an option for a detailed report for Vendor Grey Items. Fixed Unitframes (other than Player) which had their Power style set to Offset from being unchangeable. We no longer use tooltip scanning. Added support for mages in Debuff Highlight, they can once again remove curses. Fixed issue which caused the chat panel backdrops color to change when updating the normal backdrop color setting. Tweaked "Unified Font Sizes" a little more to mimic the older style and disabled it by default. Tweaked the default ElvUI_NonTarget StyleFilter, so that it will not fade out the player plate when targeting something. (Thanks AcidWeb). This was also added as an action in style filters. Options Logo was animating a little too much, someone gave it too much candy. Datatext bar offset for non-thin border theme corrected. (#1776). … Probably not complete, community will need to provide feedback and fill in the blanks. Fixed an error caused by incorrect file loading order. (NickS), Added option to exclude names from Class Color Mentions. Thanks to Azilroka the Buff Indicator and Aura Bars are now recoded! Skinned a missing button on the new PVPMatch skin. Included the minimap location text font in the "Apply To All" option. Fixed another Quest Skin but which prevented the Parchment from being shown sometimes with Parchment Remover disabled. Fixed the portrait and health backdrop bleeding on UnitFrames health when they fade on range, specifically for BuG. Added tick color option to player unitframe castbar. Added option to scale the Vehicle display. Added Power Threshold trigger to nameplate style filters. Anchors and Raid Control decided to start using the correct font after about a year or so. Changed the Font Shadow styling around the UI. Attempted to fix a taint with opening Spellbook in combat, Shut off the NewPlayerExperience because it conflicts with ActionBars, Small update for Missions and Follower skins (Classhall). Fixed an issue in Bags skin preventing the "highlight" visual from showing when searching for items. [Actionbar] Refixed the Desaturation option so that it will recolor as soon as the cooldown finishes. Contribute to Afenar/AfenarUI development by creating an account on GitHub. Let Swapped Alt Power work on all Alt Power types not just raid type ones. Fixed a possible nil error on our NamePlate auras. Actionbar Buttons can be sized unproportionally now by unchecking the Keep Size Ratio option. Added option to show Quick Join messages as clickable links in chat. Multiple texts were reworked for this update. Fixed Class bar sometimes not showing when it's supposed to. Masque should play nicely again. 2. Stopped yoinking the progress bar off the collections appearance sets. This means your references to these elements need to be renamed in your code too. Added Battle of Dazar'alor raid and M+ Season 2 affix debuffs to the RaidDebuffs filter. Your healing abilities have a chance to heal their target for a little bit. Fixed an issue which made backdrops always appear. Added a count of remaining available characters to the chat editbox. [Datatext] Made sure the LDB Datatext value color updates along with the General Media Value color correctly. Removed the Nameplate Name Visibility settings because this just caused some confusion. Frame Glow is now cool with hugging the Alt Power Bar on Unitframes too. (#869). Fixed a texture issue on the Talent skin (#566). Reworked some of the general Nameplate config settings so it's hopefully more clear and easy to use. Added a separate "Border Color" option for UnitFrames. AuraBars using Debuffs type can once again, switch to Class Color, just like magic. Fixed player nameplate not fading in when hovered. Fixed Minimap colored green when ElvUI Minimap is disabled. Fixed AP calculation in bags for some items that contained a different number in one of the last lines of the tooltip. Works only in the Open World. Fixed issue which caused raid icons on nameplates to not update properly unless targeted. Fixed issue that prevented the Loot Spec icon on BonusRollFrame from showing correctly after changing specs. Fixed Nameplate Power Use Atlas Textures option. Just click on your Battle.tag to add/edit the status message. Aura Highlight: This actually works again too. Added options for Combat Icon on the player unitframe. Fixed issue with NamePlates glow beeing pixelated. Fixed Blizzard Forbidden Nameplates not spawning in the world when Nameplate module was enabled. 105%. Raid icons will now be displayed as text in the Copy Chat window so they can be copied correctly. [Style Filter] Added Triggers- Threat conditions, New Casting (or not Casting; or Casting:NotSpell) triggers, Key Modifiers, and Target: Require Target (used in ElvUI_NonTarget). We updated our backdrop code to behave nicely with the backdrop changes Blizzard implemented. Changed Loot Frame mover to always be visible when movers are toggled. Cutaway colors react instantly now, ninja status achieved. Fixed a couple skin issues which would show blizzard borders on some frames. Fixed issue with chat editbox position when backdrop was enabled/disabled. Optimized the Color Picker code for better preformance, also it will accept three digit hex values in the hex box but you must you press enter. Updated RaidDebuffs filter and added a few from Tiago Azevedo. Fixed the title tag for FRIENDLY_NPC Nameplates. Also, the Unified Fonts setting was further adjusted to be exactly as it was pre-font changes. Fixed issue which caused chat emojis to hijack hyperlinks. [Nameplate] Made sure the Classbar appears on the Targeted plate correctly. Added "Eye of Leotheras" (PvP Talent) to the PlayerBuffs Filter. Added heal absorb display to the heal prediction module. © 2020 MagicFind, Inc. All rights reserved. Added individual font size options to duration and count text on Buffs and Debuffs (the ones near the minimap). Changed default position of role icons on unitframes so they don't overlap with name. Added "Group Spacing" option to party/raid frames. [Nameplate: Style Filter] Fixed PVP Talent triggers. The ElvUI logo has been updated with design by RZ_Digital. Fixed an issue which caused the power:max tag to display an incorrect value. Added "Auto Add New Spells" option to actionbar general options. Add Echoes of Ny'alotha to Currency DataText. Fixed issue in which class colored names in chat could still hijack the coloring of some hyperlinks. "Is PvP" / "Is Not PvP": Activated when a unit is flagged for pvp or not. Clicking on a player's name who whispered you or messaged into guild chat via Mobile app will now properly link their name with realm attached. Added option to control heal prediction overflow. Added Phase Indicator for Target, Party and Raid frames (Thanks @ls-). [Nameplate / Unitframes] Added NamePlate and UnitFrame Color Selection colors from oUF. Fixed issue with stance bar visibility when switching between specs. You can now open a sub-section of the ElvUI config directly through the /ec command. [Style Filter] Fixed Static Player Nameplate to no longer taint from filters. Backdrop on the Stance bar wasn't using the correct multiplier when less than the amount of buttons available. Fixed issue which made the Friendly Blizzard plates wider than they should be for some users. (#1305). Fixed an error from BackpackTokenFrameTokenIcon when our Bags are disabled. - George B. Shaw, http://www.wowinterface.com/download...749-ElvUI.html, http://www.wowinterface.com/download...9203-CyUI.html, Achievements, Pet Battles, and Transmogrification, Hearthstone: Heroes of Warcraft Online Cardgame. Target and Focus frames now have a shiny combat icon. Fixed the displaying of incorrect auras on Nameplates when StyleFilter "Name Only" ended (returning to normal nameplate). Reworked the Talent frame skin slightly, in order to improve determination of selected talents. [Lag Fix] We believe we have finally resolved the preformance degrade/reaping issue, which was caused from the texts on UnitFrame and NamePlates causing a code stack which eventually would drain FPS. Added Portrait option to NamePlates. Added new Tag: [faction:icon] shows a texture from your faction. It will now correctly count from 0. (#716). Also, Apply All Fonts will a work for these again. Changed the default value for "Unit Prefix Style" from Metric to English. Quest Icons, Raid Marker, and Healer Icon on nameplates will now be shown in nameonly mode. This is currently only affecting the English client, but can be modified for other localizations by changing the respective localization string. Adjusted the Flight Map's font to match the general media font (#306). Added Legionfall War Supplies to Currencies datatext. This is for 9.0.2, the main change in this version is the way scaling works in the UI, using any scaling size you prefer should work much, much better. Added Veiled Argunite to the Currencies datatext tooltip. (#950). Fixed an issue with the cooldown module which wouldn't correctly set cooldowns when they were started cooldown before you logged into the game. Fixed CVar `chatClassColorOverride` not working correctly. (#821), Fixed issue which would show a NPC Reputation instead of NPC Title on NamePlates when Colorblind mode was enabled. Disabled Boss Style Filter again by default. *Incorporated ElvUI latest commits to DecUI core, view ElvUI standard changes below: ElvUI Changelog *Wide-sweeping core changes, Nouveau is the only layout available, WIP *Culled several addons that were not functional for SL yet, WIP 29/09/2019 Version 11.23 Changes *Incorporated ElvUI latest commits to DecUI core, view ElvUI … We added a mover and the new settings can be found in the Actionbar configuration. Added new Azerite DataBar (replaces Artifact DataBar). Fixed error with UnitFrame Tags when enter Arena. (#1444). Fixed an issue which prevented the frame glow being shown on a UnitFrame with the Frame Orientation set to right (#558). Auto-Disable ElvUI_EverySecondCounts as it is retired now. Updated various parts of Bag, Bag Sort, and Bag Bar code. Convinced the Filters section to Reset Filters when you. [Nameplate] Added ElvUIPlayerNamePlateAnchor for WeakAuras and other AddOns. Fixed the Charge Cooldown Text not correctly setting Blizzard Cooldown Text. Set a texture when a submenu is selected in the Auctionhouse skin. HelpTips will now be hidden with Hide Tutorials, even while in combat (it was protected for safety but seems okay without it). Added `Weakened Soul` back to our Buff Indicator. Mostly used for Custom Texture Packs. Added new Tags, which allows transliteration. Added the ability to assign items to bags like in blizzard's ui to our big bag (toggle the bags and right click bag -> assign it). Add shadow instead flash texture for StaticPopup buttons (Thanks @Bunny67). Blizzard Bags Skin: Skinned the Auto Sort button. Added a new element to Friendly NPC nameplates to display an XP Bar for the Nazjatar Bodyguards. Spellbook spells should work in combat without tainting now, this might fix other taint issues as well. (oUF_Fader), [Unitframe] Replaced the Range check option with the Unitframe Fader settings. Tweaked the way the UI Scale popup shows to prevent it from happening in more cases, when it should not be shown. Changed Ace3 skin to no longer add border on SimpleGroup widgets. Reverted some of the recent UI scale changes in an attempt to make it work correctly for more people. Added Instance Icons on the Saved Instances tooltip. Petbar wasn't appearing with the Backdrop option selected. Bag Spacing setting min was lowered to -3. Fixed a texture issue in the Quest Log skin. Cleaned up some of the Animation code. Shadowed Unitframes wasn't playing nicely, should be okay now. Databars: Fixed EXP mover not showing up, fixed visibility logic for all bars. Fixed the Arena and Boss frames from being hidden when changing an option while using Display Frames. Chat History now supports multiple chat windows and will display the chat history in the correct chat window according to chat settings. Changed the Aura Spacing options to use max 20. Added option to hide Health Bar on Tooltips. Added Custom Font options for Unitframe Castbars (Thanks @Caedis). Added option to invert heal absorb display. Extra Action Button cooldown was not showing when it should. Added options to change font, size and outline on the new itemlevel and enchant info on Character/Inspect frame. Para los que no conocen que es un addon pueden revisar: ¿Qué es un add-on? Added localization to datatext selection in the config. [Lag Fix] Removed a spammy event (UNIT_AURA) from the PetBar as this was causing it to execute far more than needed. Fixed issue which made it impossible to target raid members in vehicles in the new raid instance.