[Client] Increase max score that can be displayed in scoreboard. Though it does not compromise the security of the host (e.g. These steps were written for Debian (Ubuntu), but will most likely work on other Linux distros too. Teeworlds is a free online multiplayer game, available for all major operating systems. Support Tickets Help . La promesse du feu en. Jolicraft has been a fan-favourite Minecraft texture pack for years, and it’s easy to see why … 0.7.0. Minecraft, but in sharp, clean HD! [Editor] Allow choosing game layer entities for different gametypes. Le joueur y incarne une petite créature ronde, le tee. Jolicraft. Teeworlds has 6 repositories available. Jeu street soccer psp. The CreatorPack By creatorLabs. [Everywhere] Lots of minor fixes, thanks to everyone! Teeworlds is a free online multiplayer game, available for all major operating systems. This unofficial version runs in your browser thanks to the Cheerp compiler. Including 8 skins (Kenny+Kyle) --- Features: Read Me.txt (Installation Instructions, explanation for the skins,...) --- Next SouthPark SkinPack: Cartman, Stan and Butters Download. energy efficient, green and healthy homes. Soartex Fanver - Modded By Soartex. Teeworlds is a retro multiplayer shooter game. I was making a map was was like “Wow, there are no good textures for a real feel!” so this was brought into my head! Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. Changed MySQL table schema to tell DDNet7 ranks from DDNet ones, [Client] Don't predict input from dummy when it's paused, [Client] Keep showing last checkpoint after kill, [Client] Use map download URL from info2.ddnet.tw, [Client] Fixed mouse jumping after losing focus [, [Client] Notify about vote when logged in, [Client] Fix prediction with global collision off tiles and tunings [, [Client] Check skin/sprite images for correctness [, [Client] Remove hardcoded zoom level limits (cl_limit_max_zoom_level) [, [Client] First Arabic client translation [, [Client] Update ingame BlockWorlds entities [, [Client] Don't sort server browser on entry adding, but once per update call [, [Client] Respect possible particle size increase, of worst case rotation [, [Client] Dynamically size scoreboard title, [Client] Remove ddnet info tmp file always when quitting [, [Client] Move PNG loading in SkinDL to fetch thread to prevent graphics lags, [Client] Add more default binds and binds in settings (h for dummy hammer, up/down for deepfly on/off, / for chat command), [Client] HTTP Map Download: Time out faster, [Client] Increase Intel driver blocklist range [, [Client] Run server in background on Windows, [Client] Fix client crash with too many items, [Client] Fix up/down keys in demo browser, [Client] Log duplicate messages in console, [Client] Port some refactor from teeworlds-0.7 [, [Editor] Allow reordering commands in the server settings editor [, [Editor] Make dragging quads in the editor more sensitive to small mouse deltas [, [Server] Reset practice after team saved and got killed, [Server] rank/teamrank: Display how much better you are, [Server] Add /top5team s?i command to show all team ranks of a player [, [Server] Check finish of team after player joins spectators, [Server] Improve error messages when you can't join team, [Server] Fix storing load/save result in main thread without incrementing usage count [, [Server] Synchronize database thread via atomic_bool instead of use_count from shared pointer [, [Server] Keep veto right after joining dummy with lower ID, [Server] Fix server crash with too many items, [Server] Show sixup client info in status [, [Server] Also display DDNet version for 0.7 clients in status [, [Server] Disable ninja jetpack when player has telegun. Trending Texture Pack Arch viz texture pack 1024x with REAL realtime raytracing NVIDIA RTX full support. /save ZAF CODE for South Africa), [Client] Ignore clan when searching for friends, [Client] One AntiPing setting for everything, [Client] AntiPing: Smoke trails of grenades (by BeaR), [Client+Server] Set IP TOS value to low delay (might improve ping stability), [Mapping] Rectangular sounds and variable falloff distance (by BeaR), [Mapping] Old sound maps can be converted to new format by loading and saving in editor (by BeaR), [Client] Antiping for weapons added again (by nuborn), [Client] cl_show_decisecs 0 to get back timer from Vanilla at top of screen, [Client] Fix sound cutoff for looped sounds and make sound offset threshold dependent on the size of the audio buffer, [Client] Send timeout code later (fixes timeout code entering issues, fixes timeout protection not working realiably with dummy), [Server+Client] Minor optimizations and fixes, [Client] Allow for more than 9 DDNet locations, [Client] Add unicode support for console output on Windows (by heinrich5991), [Client] Demos show race time in scoreboard, [Client] Fix double click recognition in menu, [Editor] Fix editor in Images & Sounds views when GUI is deactivated, [Mapping] New entities for better visibility of hookables (by Tee 3D), [Server] ASCII confusable detection to prevent name faking, [Server] sv_solo_server for easier solo servers (also working for tunezones finally), [Server] Fix infrequent segfault when server shuts down immediately, [Server] Minor ping improvement on empty server (serverbrowser), [Mapping] Fix editor sound replacing (by BeaR), [Client] Remove Bandana Brothers skins (use skinpacks instead), [Client] Don't render useless CTele-in number, [Client] gfx_text_overlay to stop rendering text at far distances, [Mapping] Use opus codec for map sounds instead of wavpack (with help by BeaR), [Client] Antiping for Weapons improved, might also work for Vanilla (by nuborn), [Server] Balance sending of vote options (by east), [Client] Flash window on chat highlight (Windows by BeaR & Linux), [Server] Delay of 1 minute for loading savegames, [Server] Fix solo zone + laser drag in spec, [Mapping] Fixed jungle_background (by 645654), [Mapping] Fixed grass_main_0.7 (by Saavik) and automapper rules (by hi_leute_gll), [Client] AntiPing for weapons (by nuborn), [Client] Quads look the same on every GPU (by BeaR), [Client] Right click to decrease FSAA samples in menu (by Wohoo), [Client] Don't clear rcon history when connecting to new server, [Editor] Shift + right click to delete a quad, [Editor] Fixed automapper rules (grass_main_0.7, ddnet-tiles, ddnet-walls, desert_main, fadeout, grass_main, jungle_main, round-tiles, winter_main, by timakro), [Server] Show sleepy eyes when a player is paused, [Client] Skin name in skin selector (by Savander), [Client] Sort player completion (TAB) by name, [Client] Shift + TAB to invert completion order in chat (by Wohoo), [Client] Automatically rcon-authenticate dummy on connection if player is authenticated already, [Client] Add cl_zoom_background_layers (set to 0 to keep background nice when zoomed out), [Editor] Scale quad point selection indicator with zoomlevel (by BeaR), [Editor] Zoom into cursor position (by BeaR), [Editor] Fix: Consistently allow rotations and flipping in editor, [Server] Vote random map with defined number of stars (add number as reason), [Server] Vote random unfinished map with defined number of stars (add number as reason), [Server] Spectated tee can be changed more often, [Client] Print broadcasts in console (by laxa), [Client] Add button to select whether to reset wanted weapon on death (by laxa), [Editor] Fix buggy envelope editor while tile picker is active, [Editor] Automapper support rotation (by timakro), [Editor] Disable key inputs in editor when typing in a field, [Editor] Fix: Selecting quads works after having rotated one, [Server] Kill protection: Prevent joining to spectators (by Savander), [Server] Lock works for single player teams, [Server] Fix: Log player out of rcon after timeout protection was used, [Server] Check whether team has finished once a player in the team kills, [Server] Add sv_player_demo_record (mostly from Teerace, not used on official DDNet Servers), [Server] Fix a bunch of crashes on server demo recording, [Client] DDNet page with all DDNet servers, filterable by country (by east), [Client] Fix: Make the initial ping in serverbrowser less wrong (still not perfect), [Client] Fix: Prevent animated server names and fake 0 pings in serverbrowser, [Client] Fix: also record a demo when the start line is on the front layer (by Tobii), [Client] Fix: Show tune layer when cl_overlay_entities is less than 100, [Client] Fix: Separate timed-switch-activation and unsolo tiles in ingame-entities, [Client] Fix: Rcon spoofing protection bans clients after password change (by Tobii), [Editor] automapper works without basetile (by timakro), [Server] Add number of finishes to /mapinfo, [Client] Fix clamping in network objects to prevent many crashes, [Client] Fix: Reset zoom when going out of spectate mode (in zcatch for example), [Client+Server] Threaded logger output for fewer lags, [Server] Instead of banning players for reconnecting too often, make them wait 3 seconds, [Client] Use settings_ddnet.cfg instead of settings.cfg, [Client] Add switch to disable CPU throttle when window is inactive, [Client] Unix only: FIFO console (as in server), [Client] Fix: Android controls working again, [Client] Fix: Only use rcon spoofing protection on ddnet servers as it's buggy on others, [Client] Fix: Case insensitive map filenames on Windows, [Client] Fix: Repopulate demo list after closing demo player because a new demo could have been created, [Client] Fix: Remove damage indications when entering game, [Client] Fix: Don't crash on broken demo files, [Editor] Fix: Negative clipping width and height make no sense, [Server] Fix: Only set active weapon when it actually has ammo, [Client] Cut demos into parts and save them (by east), [Client] Fix: Don't render hooks to non-active character cores (by east), [Client] Fix: 64 player server info in LAN tab (by Savander), [Server] Switch /pause and /spec with sv_pauseable 1, [Server] Fix: Bullets don't explode when a player stands in their way (by Tobii), [Client] Also show all players for 32 player servers in serverbrowser, [Client] Half transparent chat and emoticons with /showothers, [Client] Recording with multiple clients at the same time working, [Editor] Show current quad when pressing space, [Editor] Keys still work with TAB pressed, [Editor] Don't show proof lines in editor when space is pressed, [Server] Show time of players you're spectating, [Server] Timeout protection and crash fixes, [Server+Client] Protect from IP spoofing of rcon commands, [Client] Automatic timeout protection on DDNet servers, [Client] Fix: Dummy really disconnects on map change, [Client] Display map name while downloading, [Client] Make emoticon selector reset when you point it in the middle, [Client] Allow disabling custom and new skins, [Client] Disable joystick on non-android devices by default, [Server] /timeout protection for all clients, [Server] /specteam to only see players from your team when spectating, [Server] 1 minute punishment for saving to prevent abuse, [Server] Fix: Exclude dummies from spoof protection, [Server] Fix: Reset timeout protection when it's over, [Server] Add a timeout protection message, [Server] Save a game in team using /save password (by HMH), [Server] Message about joining team 0 after you finish in team, [Client] Fix some default binds (pageup, pagedown), [Client] Prevent dummy from reconnecting too often, [Client] Removed buggy speedup prediction, [Blocker] Disable rejoin to team 0 after finish, [Mapping] A new DDNet start line (ddnet-start.png), [Mapping] See in editor which images are used and which not, [Client] Added editor button, Cleanup of some menus, Ask before disconnect, [Client] Feature: Add cl_dummy_resetonswitch to reset dummy keys, [Client] Feature: Lots of color customization (by CookieMichal), [Server] Players join team 0 after finishing in team (without /lock), [Client] Feature: Auto-Reconnect (by CookieMichal), [Server] Feature: Show who locked and unlocked a team, [Mapping] Feature: Wall jump tiles (put it next to wall), [Client] Feature: CPU throttle in Settings → General, [Server] Feature: Vote a random map you haven't finished yet, [Server] Fix: Don't show draggers of players in solo part, [Server] Fix: You can keep pistol when going through armor entities, [Client] Fix: Don't crash when standing on start line and connecting dummy, [Editor] Fix: Allow adding more than 33 images, [Editor] Fix: Show all images, no matter how many, [Server] Feature: undeep, unsolo on test server, Fix: Dummy can see 64 players on non-DDNet servers, Fix: Don't crash when standing on start line and connecting dummy, Feature: Set how far to shift a layer in editor, Feature: Server works on older Linux systems, Fix: gfx_threaded_old 0 and gfx_asyncrender_old 0 for old computers, Fix: Image selection popups always visible in editor, Fix: Info with grid and animations works in editor, Fix: Dummy only connects to server when we're connected too, Feature: Guns and draggers work for each player in a solo part individually, Fix: Still receive dummy whispers and team messages, Feature: cl_overlay_entities (0-100) instead of cl_show_entities, Feature: More colors in serverbrowser (thanks to NooBxGockeL & GamerClient), Fix: Draw player direction arrows at different positions, Feature: Inputs always work in freeze (on any DDRace server), Feature: Hammerfly with dummy tee (more accurate now), Feature: Dummy tee (thanks to //toast and Monsta, more stable now), Feature: Show key presses (by unsigned char*), Feature: Auto-Updater (thanks to unsigned char*), Feature: More tunings for tune zones (jetpack_strength, hammer_strength, shotgun_strength, explosion_strength), Feature: Better team differentiation ingame (colored nameplates and more transparency), Fix: Timeouts, disconnects and game leaves no longer kill your entire locked team, Fix: Players don't disappear without 64 player client, Fix: hook collision line of other players works on yourself when you're paused, Fix: Show the server you're connected to in the server browser too, Feature: Tune Zones allow you to have different physics in each part of map (by HMH) (, Feature: Prediction for stoppers and speedups (by v), Feature: When a server has more than 16 players, the first 16 voters count, Fix: Mac OS X version should work without extra libraries, Fix: Doors are properly reset in locked teams, Fix: Editor copy & paste is less buggy (by HMH), Fix: No more annoying "player paused" and "player unpaused" messages, Fix: Newly joined players see ongoing votes, Fix: Crash on strange user inputs in console (by HMH). Starting Teeworld Server. The most popular texture pack in the world! Battle with up to 16 players in a variety of game modes, including Team Deathmatch and Capture The Flag. [Client] Removed unused cl_flow and cl_eventthread. For more information and issue tracking, please visit … by Soartex. Copy link Quote reply Landil commented Aug 22, 2013. In this tutorial, I'm going to explain how to create a TeeWorlds server. Battle with up to 16 players in a variety of game modes, including Team Deathmatch and … © 2010 - 2021 Planetminecraft.com. Community . A 3D texture pack with smooth realistic textures based on vanilla Download. edit mode All skins from the database : Download [512] Name Creator : Skin Pack : Release Date : 2005tfo: Halloween: 2015-10-29: Download [Client] Improve the teleblocker tile, thanks to Ravie. Download. toby109tt. Epic Adventures by ... Epic Adventures is a stylized realistic fantasy themed 32X pack with an emphasis on immersion.... Download. Raw list of all DDNet ranks, team ranks and maps: [Client+Server] Remove CRC in all possible places [, [Client+Server] Show hours in more places, [Client] Fix laser prediction for non-DDRace mods [, [Client] Make animations more consistent with high float values [, [Client] Modulize skins, particles, emoticons and game assets [, [Client] Add GUI & Game sound volume sliders, [Client] Make gfx_quad_as_triangle 0 default for performance, [Client] Add hint for disabling debug mode [, [Client] Add more video modes, reorder them for consistency, [Client] Make initial borderless work again, [Client] Don't make width depend on localized text, [Client] Update demo browser on demo save [, [Client] Fix button rendering in "Render demo", [Client] Use pointer directly for tile layer building [, [Client] Fix combined player/ping sorting [, [Client] Fix weapon muzzle texture cutoff [, [Client] Fix overlapping of combined binds with modifiers [, [Client] Fix IME state softlock under Linux and MacOS [, [Editor] Improve usability of server settings, [Editor] Fix selection of None value in auto rules, [Editor] Offset env pos of sound sources when appending maps [, [Server] Kick-voting someone doesn't kill locked team, [Server] Support starting without wordlist.txt, [Server] Disallow player name changes when muted [, [Server] Disallow more commands with testing mode [, [Server] Consider emoticon, chat, vote as not-afk, [Server] Render afk emote instead of chat emote [, [Server] Use rest instead of string in some commands, [Server] Increase size for name_ban messages [, [Server] Detect more whitespace characters in names, [Server] Fix random_map and random_unfinished_map with SQlite [, [Client] Add directory buttons in settings [, [Client] Set IME window position & prevent input from fighting with IME [, [Client] Join identical chat lines to prevent spam [, [Client] HUD: Show days and hours in game time, don't show wrong deciseconds, [Client] Fix score/time alignment in scoreboard [, [Client] Server browser: Remove pure server filter, add space for countries, [Client] Server browser: Add clear button to server address field, [Client] Print errors when writing files failed, [Client] Grab focus more agressively when starting client, [Client] Handle rcon command completion properly with dummy, [Client] Add background music volume slider, [Client] Add explicit button for current map as background, [Client] Fix ctrl+shift+d so that it doesn't move tee again, [Client] Fix finding server for running it inside of start menu, [Client] Remove failed downloaded files more consistently, [Client] Don't log skin downloading progress, [Client] Fix entities for some modifications [, [Client] Make sure turning dynamic camera off in settings works, [Client] Print out modifiers when unbinding a bind [, [Editor] Properly set sound envelope offsets for sound sources [, [Editor] Add scrollbar to auto rules list [, [Editor] Fix multiple layer selection for groups [, [Editor] Save maps more deterministically [, [Network] Create ALLOW_X_SKINS game info flag (for mods), [Server] Implement /showothers 2 to show own team members only, [Server] Ship more default maps: LearnToPlay, Sunny Side Up, Tsunami, [Server] Inform players that they are in team already when trying to join team, [Server] Fix spectating so that you can't spectate yourself [, [Server] Fix laser_damage tune with 0.7 client [, [Server] Fix 0.7 player vote creator id [, [Server] Fix last character when showing IPs in rcon [, [Client] Scale graphics textures more nicely [, [Client] Support hovering in many menus [, [Client] Refresh server browser immediately when updated info arrives, [Client] Refresh server browser faster (br_max_requests 100), [Client] Sort spectator view by team, then name (not score), [Client] Show entities on all server types [, [Client] Fix mapres for new graphics renderer [, [Client] Fix some 5:4/4:3 rendering in demo & recorder menus, [Client] Don't close the client on error in video recorder, [Client] Add some more space for Countries & Types in DDNet/KoG tabs, [Client] Remove borderfix/add/rem tools we don't need anymore, [Client] Add unmasked entities for all mods [, [Editor] Ask for confirmation before placing border tiles [, [Server] Don't use server name when storing saves in database [, [Server] Allow to use config_retrieve on whole directory [, [Server] map_convert_07: Check for width/height 0, [Server] Optimization: Only receive new packets when we know they are waiting, [Client] Fix some broken unicode strings [, [Client] Fix game hanging on spectating person change [, [Client] Don't time out so often when using HTTP downloads, [Client] Fix word wrapping for unicode strings [, [Client] Add cl_nameplates_friendmark to see your friends more easily [, [Client] Fix mouse interaction when game console is open [, [Client] Don't show wrong servers in server browser [, [Client] Allow changing entities text size on-the-fly [, [Client] Warn about textures with sizes not divisible by 16 [, [Client] Add platform and arch in console output, [Client] Remove some confusing settings from graphics menu, [Client] Fix rendering of menu background with dark background [, [Client] Allow empty max ping filter in server browser [, [Client] Remove fallback for Teeworlds' settings.cfg, [Client] Upgrade SDL2 for Linux Steam release, fixing Unicode input, [Editor] Set search field to active when opening file dialog, [Server] Allow loading from any server independent of server it was saved on, [Server] Fix port in error messages & teehistorian [, [Server] Ignore duplicate records when inserting, [Client] Enable "Switch weapon on pickup" by default, [Client] Send larger distance when zooming, [Client] Only send pain sound in freeze if fire was released [, [Client] Fix connecting to some servers by adding back vanilla maps for compatibility, [Client] Refresh browser on "Indicate map finish" click [, [Client] Support Linux shared libraries in autoupdater, [Client] Remove panic quit button (use alt-f4 instead), [Server] Give a more instructive message on DNSBL ban (telling players to connect without VPN), [Server] Forbid some more whitespace and whitespace-like characters, [Client] Don't bother Steam users with red update text anymore, [Client] Add welcome instructions about how to kill (k) and pause game (q), [Client] Enable showing other players' key presses by default, [Client] Ignore clan of friends by default, [Client] Add ctrl-u to delete entire line in text fields, [Client] Disable SDL IME on Windows to improve Chinese input, [Client] Add tele checkpoint number to debug screen (ctrl-shift-d), [Editor] Fix memory leak when loading map in editor, [Server] Allow switching weak/strong with saving and loading, [Server] Ship map_convert_07 executable, allow drag'n'drop, [Server] Add ban_region & ban_region_range [, [Client] Fix prediction when chatting while shooting/walking [, [Client] Fix 0.7 players not making sounds when hooking others [, [Client] Limit zooming out to prevent crashes, [Client] Client message color option in HUD settings, [Client] Truncate UTF8 map names correctly in scoreboard, [Editor] Support .map file drag-and-drop to open map in editor, [Server] Fix the same token being generated for each client [, [Server] Show free view for 0.7 clients [, [Server] Fix legacy 64 player serverinfo don't send duplicate packets, [Client] Remove some skins where we don't own intellectual property, [Client] Make zoom reset respect cl_default_zoom, [Server] Tell why DNSBL isn't allowing to vote, [Server] Fix shown distance for widescreen, [Server] Fix doors resetting on restart on solo server [, [Server] Don't load movement and pause state when rescuing [, [Server] Fix storing finish on solo server with practice enabled [, [Client] Option to ignore emotes of specific players (graphic by Ravie), [Client] Fix showothers for spectated character [, [Client] cl_show_hoolk_coll_own/other 2 to always show hook collision line without sending it to server, [Server] cl_showothers 2 to show only your own team members in solo, [Client] Don't reset zoom when using timeline in demo, [Client] Make demo render the right clan as green [, [Client] Fix highlighting of wrong player [, [Client] Reset hook & collision in prediction after kill, [Client] Stop playing map sound when demo player is paused, [Client] Workaround for client crash on predicted explosion [, [Client] Only forbid resizing when videorecorder is recording (Linux-only), [VideoRec] Improve video recorder quality default, persist settings, [Editor] Add Entites off sign to front layer [, [Editor] Make ctrl-s/ctrl-shift-s/ctrl-l etc work everywhere in editor, [Server] Fix team rejoin logic for solo servers, [Server] Save active weapon with /rescue [, [Server] Ensure that team state is always sent [, [Server] teehistorian: Track whether clients join via the 0.7 protocol [, [Server] Add note that autoexec_server.cfg gets overwritten by updates, [Server] Document which MySQL/MariaDB versions we require, [Build] Fix git revision updating for out-of-tree builds [, [Server] Allow /practice mode for teams: Enables /rescue, but no rank possible, [Server] /load without params to show some info, [Server] UPnP support for forwarding ports easier (-DUPNP=ON when compiling to enable) [, [Server] Make server info more reliable again [, [Server] Extend Antibot library interface [, [Server] Use a consistent PRNG on all platforms [, [Server] Send DDNet version early in the connection process [, [Server] Print name of requester when saving/loading team [, [Server] Fix empty ammo when loading savegame, [Server] Fix "Tee keeps crying when holding fire" [, [Server] Fix storing incomplete game uuid on /save [, [Client] Make dummy hold fire with cl_dummy_hammer 1 [, [Client] Fix crash in prediction when touching switch tile with number 0, [Editor] Don't count freshly loaded map as modified, [Editor] Write Automapper version, was not initialized [, [Client] Linux and Mac OS X: Show chat notifications on desktop [, [Client] Fix DDNet connection for showing servers & news on Mac OS X, [Client] cl_showchat_2 to always show large chat area, [Client] Fix whispering to players with quotes (by escaping, for example for player "nameless tee" whisper with `/w "\"nameless tee\"" Hey there`, [Server] Remove setting ammo for freeze to 0 [, [Server] Rename antibot to ddnet-antibot and install it on cmake [, [Client] cl_unpredicted_shadow -1 to show shadow not even in debug mode, [Editor] Allow editing multiple tile layer props [, [Server] Add support for dynamically loading an antibot module [, [VideoRec] Add option to pause video rendering when demo playing is paused [, [VideoRec] Add option to only start new demo on connect while automatically recording demos [, [Client] Fix demo recording with broken maps [, [Client] Video Recorder (not shipped yet) [, [Client] Check snap to prevent crashing on invalid snaps [, [Client] Allow filtering by name in status [, [Client] Strip spaces in server name in browser [, [Client] Fix some race conditions when running multiple clients at once, [Client] Eliminate static libcurl dependency on Linux [, [Demo] Fix map loading when playing demo [, [Demo] Fix emoticons glitching out when going back in demo, [Editor] Display envelope name in popups [, [Editor] Optimize editor code to run faster [, [Editor] Fix rotating rotatable tiles in switch layer [, [Editor] Fix envelopes when appending maps [, [Editor] Fix del key removing commands while in editbox [, [Server] Support to run in unison with DDNet7 servers, map_convert_07 tool, [Client] Save selected UI settings page [, [Client] Invert hook coll colors when using cl_show_hook_coll_always [, [Client] Fix background colors being set to white [, [Client] Optimize character evolve function [, [Client] Downgrade SDL version to 2.0.8 because of performance regression, [Mapping] Fix automapper skipping tiles when it shouldn't [, [Server] Improve serverinfo response performance [, [Client] Numbers centered for OpenGL 3.3 [, [Client] Add toggle keyboard shortcuts button to demo player [, [Client] Don't highlight window when playing demo, [Client] Fix keeping tmp replay demo file on map change [, [Client] Fix player number in server browser if server is under attack [, [Client] Don't render your own dummy's afk emote [, [Demo] Fix class selector in demo player [, [Editor] Add a saner way to select angles [, [Server] Handle 0 star random map votes [, [Server] Fix show_ips to show regular formatting, [Server] Fix crash when switch (un)deep number is 0 [, [Client] Restart required message when changing cl_show_console (Windows only) [, [Client] Render all entities on non-DDNet servers [, [Client] Fix deciseconds not updating in spectator/pause [, [Client] Fix wrong flag color in scoreboard and spectator select menu [, [Client] Fix blockZ/infectionZ game mode support [, [Client] Fix cl_dyncam_min_distance camera spawn [, [Client] Correctly embed replacing images [, [Client] Apply cl_show_others_alpha to projectiles [, [Client] Fix toggle not working with colors [, [Client] Fix name/clang width when zooming out [, [Client] Add ctrl-k to delete in client console [, [Client] Fix zoom if dummy is connected and only one is able to zoom [, [Client] cl_dummy_restore_weapon config to keep hammer after hammerfly [, [Client] Fix laser/shotgun prediction on solo servers [, [Server] Allow server to opt in/out of certain workarounds and behaviours [, [Server] Fix 'several players were found' in /rank [, [Server] Don't advertise reserved slots [, [Server] Persist playerflags when using timeout protection [, [Server] Return error code on server fail [, [Client] Fixed zoom reset when dummy connects [, [Client] ctrl-left/right/delete/u in client console [, [Client] Improve heuristic to find map to embed in demo [, [Client] No longer log unknown UUIDs with debug on [, [Server] More flexibility for sv_server_info_per_second, sv_van_conn_per_second, [Server] Fix solo prediction with sv_team 3 [, [Client] Unified color system in console (RGB, HSL, Value) [, [Client] Bind compound keys (shift, ctrl, alt) [, [Client] Revamped prediction, with additional prediction: [, Prediction for laser, shotgun, ninja, fng hammer, pickups and ddrace tiles (freeze/unfreeze tiles with cl_predict_freeze), laser and bullets are rendered when you fire them and they don't go through walls (when both cl_antiping_grenade and cl_antiping_weapons are enabled), An additional smoothing option that attempts to make antiping less jumpy (cl_antiping_smooth), [Client] Fixed a bug where tees were rendered with transparency when spectating [, [Client] Disabled demo shortcuts in console [, [Client] Improved prediction for solo and super [, [Server] Fixed a bug where you or a partner would be in solo after a /load when they shouldn't [, [Server] Fill the DDNet Network Character packet with data [, [Server] Added the option to delete specific projectiles on death [, [Server] Added the DDNet Network Character [, [Server/Client] Now the client knows about other players Solo status, therefore fixing some prediction bugs.