An Age of Empires 2: Definitive Edition Drush (shortened down from Dark Age rush) is a great way to get the upper hand early in a match, but it doesn't come with its fair share of risks. Spanish,korean, or some meso civ tower rush or a good men at arm's civ tower rush just tower their wood lines and lame the stone. It's a very effective rush that can devastate your opponent and end the game early or put you so far ahead that your opponent won't catch up. this is a great, aggressive strategy. It basically involves sending a small fleet of knights to your enemy's base before 20 minutes, and attacking his villagers. Druzhina Strategy Archive - AoE2 Introduction » Countering a Archer Rush When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, and getting Fletching followed up by Padded Armour in the Blacksmith. They have a huge technology tree that only lacks economy upgrades and Herbal Medicine. what if they build wall before i build siege?.how tough is common wall without siege units? The Germans are also quite good at rushing, because they receive Uhlans with most Home City shipments, which have a high attack, but low hit points. Likewise, the Burmese can abuse their boosted infantrymen and their free Lumber Camp upgrades to flush enemies with Militia or even Archers (who fall flat late game for them). If they play islands or any water map you will need a transport ship If they play regicide or fortress it 100% won't work. You should learn how to scout. and I don't want to get caught up in more than 2 hours in aoe game.Could you guys help me out? The outpost can then serve as the home city drop off point for troop shipments and reinforce the galleon if the enemy pushes the rush force back to the beaches. Civilization Tier List. USA: 360-318-9928 Monday and Thursday. The posts thus far, I think, have assumed an open map like Arabia or something similar. If you’re new to Age of Empires 2 Definitive edition then the tier list above might not be right for you. (You are also advised to research Loom, +15 hp for villagers, if you think ur villager cant survive the lure). Civilizations that excel in such tactics are mainly the ones with great naval bonuses and preferably a strong economy to back up their navy. An effective rush requires rapid economic growth in the beginning of the game then focusing on the military. (9 lumberjacks now). If most of the players are beginners, I'd say 23 pop feudal archers is the easiest to execute and beat them. The Spanish are considered a strong Rush civilization due to their fast Home City shipments. https://www.youtube.com/watch?v=jNq81vRcf-Q. All rushes concentrate solely on military and all abandon the economy to some degree. The 18 population Mongol scout rush is one of the fastest rushes in the game, capable of derailing your opponent before they have even reached the Feudal Age. You can check the Daut vs Livi showcase (7 games) with T90 commentary. And more! An example, the Ethiopians, a civilization highly vulnerable to drushes, can put their free Pikeman upgrade, Age-up resource bonus and extra rate-of-fire for Archers into good use and launch early flushes of said units. The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. Age of Empires II 570 viewers DauT. Keep making archers. No! In feudal, new vills to gold, and make 2 Archery ranges and pump archers, make Blacksmith research Fletching, attack with 6 archers. Also make blacksmith and research fletching (+attack dmg and +atk range for archers). In the Castle Age, siege weapons become available as well as powerful upgrades and new units. This guide is done with Age of Empires Definitive Edition civilizations and patch updates in mind. Cookies help us deliver our Services. Nothing is more irritating then having a group of skirmishers and archers circling around your base picking off villagers. Also you should scout all your main starting resources, which includes 8 sheep, a berry bush, 2 boars, a main gold mine, and a nice forest as well. This allows for the siege of enemy towns and the building of Castles, which if built near an enemy town can disrupt them even more by preventing Villagers from moving out to gather resources as well as allowing for the creation of a constant flow of units to attack the enemy (this tactic is known as a Castle drop). If a player decides to grush or fire rush, it is recommended to target all Docks before moving to attack inland. Find an Error? It is likely to damage your opponent a lot early, perhaps more than men-at-arms will. You have to win. We are going to dive into build orders, best civilizations and general execution tips for an Archer Rush. Another variation of the rush strategy is Blitzkrieg, which is a far deadlier version and is more effective than other rushing techniques but is more costly. Press question mark to learn the rest of the keyboard shortcuts. The archer rush is by far the most annoying of all flushes. Which one shall you choose. I also find it easier than men-at-arms rushing. Your hands and palms are sweating, as you click on the civilization button. Though an archer rush is easily recognised as they should have at least 7 on gold by 12 minutes and when they hit feudal they … The Immortals rain arrows upon their foes for the glory of Persia. (Nearly the exact same as the Camel Line) 59. Doing it with tatars feels pretty cheesy atm. To implement this strategy, the player should focus almost exclusively on building troops to harass the enemy economy in the shortest possible amount of time. Source: Windows Central. This is known as a smush (Saracen Monk rush). Also early aggression in aoe2 in most cases is not going to be strong enough to finish the game then and there and you'll need some sort of multitasking capabilities to keep your eco going while at it, if you just stop producing villagers because of your attack, you'll probably lose the game. Essentially the player uses the galleon to transport the Outpost Wagon to enemy shores, have it begin building while the galleon starts training units. This AOE 2 DE Civ Tier List is updated for the latest patch 35584 (February 27th). Adding archers to a tower rush is an excellent idea, for which you'll need some gold miners and an Archery Range. Make mining camp on gold with 2 villagers, Move 3 from towncenter to 2nd lumber (12 total). That shows some impressive early agression, but also how to deal with it. It's your only choice. So if u'd like to do an archer rush, and execute the build order, first there are some things you need to know beforehand, like how to lure a boar to your town center, otherwise it's pointless trying to get advice from us. Tower rush(trush) is definitely more deadlier, but for a trush you need nice eco managment to be able to age up early around 19-20 population and hit the enemy base with towers before he ages up. With this Feudal rush, you continuously produce archers from two archery ranges and put pressure on your opponent in the early game. Now, you press Start Game. Also early aggression in aoe2 in most cases is not going to be strong enough to finish the game then and there and you'll need some sort of multitasking capabilities to keep your eco going while at it, if you just stop producing villagers because of your attack, you'll probably lose the game. Send 2 villagers to make gold mine, and send 3 more villagers to the 2nd lumbercamp(total 12 lumberjacks), Make a barracks with 1 vill ( u need it to make archery range). Others have recommended tower rushing. In which case you will win anyway (no sane player would do this) if you keep producing your own villagers. How to properly handle a rush. If a treaty is in place, early rushes will be negated. Objective 1: Advance to the Feudal age at 18 population . Britons. Men at arms tower rush is what you're looking for. This can be achieved by pulling the player's troops back to the Field Hospital after each small attack, bringing them back to full health and making them ready for the next attack. This is an archer rush build order developed by Jupe, an AOE2 expert. However, in order to build these troops some basic economic build up is required. The Teutons lack Bracer, but even with this drawback Teuton towers can support castles as they can g… Archer rush-Archers are in my opinion the best unit for attacking in feudal age, (only in late feudal) because of the fact that they are the only unit that can soundly kill farmers(as they can poach from afar) apart from skirmishers and skirmishers suck against anything but archers. If the enemy is producing a lot of skirms is gonna cost him a lot of food and you should be up well ahead. The longer a match draws on without the rush inflicting significant damage, the more likely it is that a rushing player will not be able to seize victory due to their slower economy. dont worry about me. If you can take boars and continuously produce villagers throughout the game, as well as balancing your dark age economy you should win anyway, but men@arms towers will really hammer it in. Jaguar Warriors have an ideal mate with the Eagle Warrior as the Eagle Warrior can cove… All of the three Native American civilizations have a distinctive buff for Eagle Warriors that comes from one of their unique technologies. Also castles deal with towers very easily. ... Age of Empires II 1279 viewers Lavie_Head. Rush refers to a military strategy emphasizing rapid build-up as early as possible. As noted in Rushing the Enemy, scouting before a rush is important as it allows the player to adjust their rushing tactics based on the enemy's situations (e.g. One of the best rushing civilizations in Age of Empires III are the Sioux. https://ageofempires.fandom.com/wiki/Strategy:Rush?oldid=314835. This allows Teuton castles to match all non-Turkish Bombard Cannons and Cannon Galleons, leaving them vulnerable to only the trebuchet and elite cannon galleon. If your map is indeed arabia, I recommend men-at-arms into archers. Using our build order, you will be able to pull off a fast castle time of 15 minutes with any civilization (regardless of economic bonuses) and immediately place two additional town centers.This build also allows for a player to opt for an … This strategy can be difficult to pull off, seeing as each attack must be very short to keep the player from losing to many troops that are then unhealable. You want a strategy that will get you to castle age (where you will have units powerful enough to defeat your opponent) in a reasonable time with a decisive edge over a less skilled opponent. I believe there is no guide how tower rush, so you'll have to go to youtube and watch a pro game or something. For instance, a lot of the civs on the tier list get their ranking based on how well they can scout or archer rush. Not requiring houses, they can divert time and resources to build and upgrade their cavalry-dominated army, consisting at the early game from Bow and Axe Riders, and later, cavalry such as the Rifle Rider, among the best in the game. The cursor lingers on Vikings. A scout rush is a very common, economic and standard build order in Age of Empires 2. If they play high resources you will need to adapt your build order. An archer rush is usually executed with a quick age up and immediately pumping out skirmishers … Age of Empires 2 Definitive Edition Civilizations which are hard to play and not worth it if you want to win at all. From there you can either go scouts or archers (strategic choice depending on what your opponents civ excell at). So what i'm looking for is a relatively easy to execute, brutally early rush strategy. Two examples of civilizations that can utilize a Knight rush are the Berbers (thanks to their cheaper Stable units) and the Franks (especially with Chivalry-boosted Stables). Culture gains come early with the Pairidaeza being available in the first era. It is a 21 or 22 population build that replies on two main resources: Wood and Food. Age of Empires 2 DE Archer Rush Guide. A rushing player will typically have a weak economy in favor of a strong military, ideally most rushes are executed within the first seven minutes of gameplay (even less versus human opponents). https://www.reddit.com/r/aoe2/comments/al08qf/ive_been_invited_to_a_friends_lan_ive_never/, Tower rush > M@A + Archers > Scouts > Archers > M@A > Drush (From strongest to weakest in terms of damage on an opponent). The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. For Age of Empires II: The Conquerors Expansion on the PC, a GameFAQs message board topic titled "Early Attacks Defence". Personally I've never played AOE2 but im a good warcraft 3 player so I know a thing about rts.In a few days however I'm headed for a small local LAN-competition with about 50 people and they are boasting an AoE2 tournament with some nice prizes involved. what cilivization counter rushes or do fast rush? Civilizations that can perform this kind of rush better than others include: The Persians (with their double hit point Town Centers) can perform an unusual rush called the "douche" by deleting their Town Center and placing it next to the enemy Town Center. Add 2 more vills to first lumber camp (6 total), Next 3 vills make a second lumber camp on other forest. One way to prevent this is to send in the Colonial Age shipment of two Surgeons. the enemy is walling up their town or forgot to close off a chokepoint), as is the constant training of Villagers to keep the economy stable in case the rush fails. Slavs - Their unique technology gives Monks extra armor and have almost all the Monk upgrades. Variations of the rush in the Feudal Age, largely depending on each faction's focus, include: Tower rush (attack with Villagers and Watch Towers), Scout rush, infantry rush, Archer rush. Age of Empires II: Definitive Edition 'Scout Rush' strategy guide The "Scout Rush" is a great way to surprise your enemy with an army of fast-moving cavalry early on in the game. The problem is that it slows you down too much. Having some sort of build order (a set plan on how you'll build up your economy and where you'll put your first villagers in the dark age) can help a lot. Age of Empires Series Wiki is a FANDOM Games Community. The Spanish perform the strategy very well due to their faster home city shipments. (Based on output damage), If you can pick your civ go persians tc rush, gg, New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. 15min Migration Fast Castle. Skill Combos. This makes it a severe annoyance when the first wave of rush troops fails and the player has to produce another (often weaker) wave. First 6 vills eat sheep under town center (kill 1 sheep at a time, not all together), Next 4 vills go to wood and make a lumber camp, Next vill goes to lure a boar, find a boar, hit it TWICE with a villager, then run back to town center and garrison the vill before it dies. Learning how to handle the early game well is a huge part of playing competitively. They typically include discounts on individual unit lines and/or economic or military bonuses that kick in from the Stone or Tool Age: Of course, other civilizations can also execute rushes, in various stages of the game, depending on their individual strengths; the Choson and Egyptians, for example, can try a tactic not unlike the Age of Empires II smush (Saracen Monk Rush), by abusing their Priests' strengths, namely the 30% discount and the extra 3 range. In the Feudal Age, (flush) more units are available and can begin harassing or killing enemy Villagers to disrupt their economy. Attack when u have group of 6 archers. These Civilizations will get steamrolled by any other race from the A and B tiers. The Pairidaeza starts with a +1 culture and gains more over time. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for … If you’re new to the game you’re most … Scout Rush is one of the best strategies for beginners, is a great way to attack early in the game and annoy your enemy with scouts in their entire base Perfect Build … To spot a Trusher in Age of Empires 2. To implement this strategy, the player should focus almost exclusively on building troops to harass the enemy economy in the shortest possible amount of time. A Saracen rush version is a Castle Age rush of Monks due to their refund after death. Think human tower rush,hero rush,undead Crypt Fiends rush in warcraft 3.The main reason I want to easy rush it is because i'm also playing other games at the LAN. For rushing, the focus should be on cheaper units so greater numbers can be created to overwhelm the enemy. For someone new to the game, a scout rush is the easiest to execute. Take your favorite fandoms with you and never miss a beat. General tips are that you should always keep creating villagers untill 50% of the max population limit is your vills. It is commonly used to counter the boom strategy or the turtle strategy if the enemy is unable to get their towers and walls up in time although it should be noted that a successful turtle can easily repel rushes. Livi plays often with early feudal agrassion (fast up time) with 4 malitia drush, transitioning in m@a and with 4 vills for tower rush. Keep creating vills untill 23 population, then research Loom and click Feudal Age. The player can then bring their enemies down using a series of tiny, powerful thrusts employing the same set of troops. … The tower rush is a really risky strategy that doesn't always pay off. It is commonly used to counter the boom strategy or the turtle strategy if the enemy is unable to get their towers and walls up in time although it should be noted that a successful turtle can easily repel … Next 4 vills go to the berry bushes, Make a Mill on it first. If your map is instead "arena" or "black forest", you'll need a different strategy. If your opponent doesn't resign, a tower rush game can drag on and last a while. A Militia raid in the Dark Age is known as a drush (Dark Age rush).

One important detail is that I like to play post-imperial age maps. As with any strategy in age of empires, you'll need to have a decent dark age for it to work. When you reach Feudal Age, create houses and 2 Archery Ranges, then start producing Archers, new vills keep going to gold till u have 8 miners, after that you make farms. With practice the strategy will easily overwhelm AI opponents in the game. I can guarantee that 99% of the contestants for the AoE2 compo will have absolutely no clue (sort of like me) about any competitive strategies. The following civilizations have great rush capability: The following major gods are well suited for a rushing strategy: The following minor gods are well suited for a rushing strategy: A good rush deck typically consists of the basic villager cards and Discovery Age resource cards while possessing a heavy number of troop shipments and troop upgrade cards in the Colonial Age with little focus on economic cards. Defensively, the Teutons also have some of the strongest castles in game thanks to their unique Crenellations technology, boosting their range to a max of 13 and adding arrows with garrisoned infantry (which protect castles against rams). You load up a game on Age of Empires 2. In the original The Age of Kings, the Teutons often performed the Teutonic Town Center rush (with their increased range), but this gave them such an unfair advantage that it was nerfed in The Conquerors. Another popular Castle Age rush tactic is a Knight rush. The Fast Castle into Boom, one of the best beginner build orders that can be recommended on closed maps where early aggression is fruitless. If you play arena it should still work (you can use villagers to batter down the walls) Once people realize what you're doing they will probably start skipping villagers to get to feudal before you. The most important thing i get out of that showcase is how important it is to keep your army alive, since 4 m@a at 10% health are more dangerous than 2 m@a at 100% health. However, in order to build these troops some basic economic build up is required. The Pairidaeza also gives +2 tourism, crucial to end-game tourist traps. A number of different feudal age strategies. The Russians are also good, as the Oprichnik is good at destroying buildings and crippling the enemy’s economy by killing enemy settlers. This type of rush focuses on crossing water quickly to establish a foothold on the enemy beaches. How, when and why to Archer Rush. Before we get to countering the Trush, you should learn the clues of a trush. At start of game, que up 4 vills at TC(town center) and make 2 houses immediately. Some civilizations boast certain bonuses that allow them to perform better as early Rushers, at land or water. This strategy is extremely effective against booming opponents, and can certainly slow them down long enough for… Depending on when each civilization's economical bonuses start to shine, there are different types of rushing that allow individual civilizations to use their advantages: In the Dark Age, Militia are the only military units available but should be created in order to create the basis for an army in later Ages. When gushing or fire rushing, the players should bring some Archers in Transports to land after softening defenses. The Trush or Tower Rush is an aggressive ‘old-school’ strategy – The aim of this strategy is to deny you from taking essentially forward resources and put a delay in your economy as well. Starting in 2019, a Tower rush (trush) with the Incas, whose Villagers benefit from the Blacksmith's infantry upgrades, is often referred to as Noboru rush. On maps like Archipelago and Islands, players can perform a pure Galley and Galleon rush (known as the grush), while the counter to a gush is a Fire Ship rush, a fire rush. You suddenly remember, this is Black Forest! Mehvix's Age of Empires 2 Counter List 2.0: 3. aoe2 counter list age of empires 2 counters: 4. After boar is at half food, Send another vill to lure the 2nd boar. I modified this strategy so I castled a little later, and had more resources available to be on pace with the knight rush. You choose the British, just because everyone chooses them. Then you can transition in castle drop, monks+siege, knights, cav archers or unique units. For that reason, in match-up’s or play styles where early aggression is favored, Mongols are simply one of the best go-to picks.. Can I Scout Rush with all Civilizations? How or can you edit units on scenario editor. Have them build a Field Hospital about halfway between the player and their enemies. You might also have to follow up with knights or something if they don't realize the game is over. The first entry in our list happens to be the Britons, a classic civilization with a focus on … It is available to any civilization capable of aging up to the Colonial Age with The Governor and sending a galleon soon afterward. Archer rush can screw the ai everytime (feudal victory), that would probably easily beat a lot of non competitive players. Gathering resources quickly allows for military units to be created early on. Does nice damage against anything bunched up and gives them a decent fighting chance against infantry on top of that! Being able to slaughter most units and having little effective counters, they can dominate in the early Castle Age, until of course their counter units, unique units, and siege units come into play.


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