Sound is almost perfect. This breaks effects that rely on accurate mipmap levels. Framerate drops when using any level of Anisotropic Filtering. Visually its significantly better than on GC with all the graphics options maxed out. It dose not always complete prefetching couse it works only 1 out of 10 tries. Almost perfect. CPU has no performance problem at all (can run the game over 200% speed constantly), but will suffer from very bad frame pacing (stutter) if XFB is left enabled, may it be set on Virtual or Real. Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. Applyed Hypatia's Hi-Res Texture Pack To also get same results with minor studdering when looking at large areas due to the textures loading, this can be fixed by prefeching custom textures (requires a lot of ram >16GB) and should also be fixed after the pack is converted to DDS format. runs the same speed in the dojo as if you were outside. The game can briefly freeze when snapping photos. Fire doubling fixed with above texture. Windfall Island is a bit slow. Runs at 30FPS constant, fully playable. The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings, 100% speed. There are graphical flaws involving flames, but otherwise, the game didn't seem to have any noticeable glitches. Playable! Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). Works perfectly gameplay-wise at 50FPS(PAL Version) with some minor graphical glitches. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen. This article is about the item. Slowdowns in places with more than three NPC's. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. The Dolphin Emulator Wiki needs your help! Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. No freezes and no crashes either. Playable around 20-35FPS, but small sound glitches. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island. While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. Though controversial during development for its use of cel shading graphics and the cartoon Link character, The Wind Waker was met with positive reception. The Wind Waker (風のタクト Kaze no Takuto?, Baton of Wind) is an item from The Legend of Zelda: The Wind Waker. Jump to: navigation, search. Not a big deal that you pass almost unaware through. General graphics settings: D3D9,1920x1080,force 16:9. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Playable at full speed, with some minor Slowdowns. Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. No crashes. No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far. Other than that, playable 100%, few issues. Note: The game is totally unplayable (<10FPS) on the same computer when using a OS. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Sign In. Fully playable at constant 30FPS. Fraps takes a tremendous chunk out of performance. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Search Wikipedia Framerate drops when using any level of Anisotropic Filtering. Fraps takes a tremendous chunk out of performance. EFB Copy to RAM, Cache Unabled and Allowing Access from CPU to EFB fixed the problem. Almost perfect. 1 Great Sea 2 Outset Island 3 Windfall Island 4 Dragon Roost Island 5 Forest Haven 6 Tingle Island. Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Solution GAMEBOOSTER and turn off your antivirus. My settings: used both OpenGL and Direct3D, 16:9 AR, 2x IR, DSP HLE, enabled Force texture filtering and Skip EFB access to CPU. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled). So far so good. Continuous graphics corrupts with "heat" effect (lava areas almost unplayable). However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Debug Symbol Files. Anisotropic filtering gave a slight slowdown with no visual difference. Generally, this game runs at 19-24FPS at 480p in outdoor areas. It dose not always complete prefetching couse it works only 1 out of 10 tries. Grab a USB controller and get ready to play for hours! A list of the main and supporting characters in The Wind Waker. Tested on DX11 and OpenGL. Mostly playable. Fairly consistent 30FPS with minimal issues. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003. Here is a perfect emulation with custom textures sucessfully prefetched. Only experimented bug yet, fire effects glitches. Using OpenGL backend with widescreen hack and fire effect fix hack. Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. Almost perfect! Link's younger sister Aryll's present to him is permission to use her Telescope. Simply unticking "Enable DTK Music" in the DSP menu will fix this. Heat glitch is present, and (using DSP HLE) the audio on some cutscenes has a chance to hang the game until you reset the system. Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Black squares on Dragon Roost, seems unfixable. The game looks mind-blowingly good. GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. Es war vor langer Zeit in einem weit entfernten Königreich, von dem man sagte, die Kräfte der Götter würden in ihm ruhen. Las figurillas (Figurines en inglés), son unos objetos esculpidos por Armando Mangialavoro en la Galería Minitendo, que aparecen en The Legend of Zelda: The Wind Waker.Para conseguir una figurilla Link debe conseguir una luminografía donde se vea el cuerpo completo de un personaje o enemigo y su cara sea totalmente visible. The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. Sound is DSP LLE recompiler with DirectSound backend. EFB Copies set to Texture and Texture slider set to fast. Playable 7-10FPS. DSP LLE fixes most sound issues. At higher resolutions, the game bogs down everywhere. Sound is DSP LLE recompiler with DirectSound backend. Outdoors run about 17FPS, Indoors 28. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled). A heavy emphasis is placed on using and controlling wind with a baton called the Wind Waker, which aids sailing and floating in air. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled. Played the game for some hours now and only had one random crash. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. The Wind Waker, asocede cientos d'años dempués de la derrota de Ganon en Ocarina of Time, y asítiase nun vastu océanu apináu d'islles. About 20-30FPS usually playable. From Zelda Wiki, the Zelda encyclopedia. Wiki configurations. No problems with black screens or audio desyncs so far. Advanced: Check Enable Progressive Scan and Widescreen Hack. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. Dolphin Forum thread Game plays at a >30 FPS at native settings with no texture issues or glitches. Smooth 60 FPS in Direct3D, with 1080p, AAx4 and forced AFx16. Dual Core is a huge plus. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Also, EFB to Texture crashes the game just before the final battle with Ganondorf. The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS. Freezes some times. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. Occasionally freezes after cutscenes. Running the game at 1920x1080 and DSP recompiler. Sinopsis. About 20-30FPS usually playable. Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. Limiting FPS to 65 / Audio. Open Issues Fado tells Link that it was once used by the King of Hyrule to conduct the sages. Perfect, no sound issues when priority is set to realtime/high in task manager. Lowering the internal resolution may give a great boost in speed. Heating effect in Dragon Roost Cavern rooms). Constant 30FPS, fully playable. Lots of bugs. Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. This page was last edited on 12 July 2020, at 20:12. El juego se desarrolla en un grupo de islas de basto mar llamado el Gran Mar, siendo esto novedad en la saga. The Wind Waker runs amazingly better than on the GameCube. Link is celebrating his birthday, and it is customary on the island for one to receive the Hero's Clothes to honor thelegendaryHero of Time when they reach the age the Hero … Cannot see anything when in game. [2] 1 Biography 2 Trivia 3 Nomenclature 4 References Manny is a freckled, blonde-haired boy about Link's height who is interested in the Nintendo Gallery. Fully playable: No slowdowns, no known glitches. Other than that, playable 100%, few issues. La vela (船の帆, , Fune No Ho ?, Sail en inglés) es un objeto crucial para la aventura que aparece en The Legend of Zelda: The Wind Waker. EFB Copy to RAM, Cache Unabled and Allowing Access from CPU to EFB fixed the problem. Using ALSA audio backend, DSP LLE (included). "This is the Wind Waker! Played the game for some hours now and only had one random crash. Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Have to use HLE for sound not to be choppy, but sounds great. Runs flawlessly on 30FPS with OpenGL at 4x Native resolution, 2x Anti-Aliasing and 4x Anisotropic Filtering. The Legend of Zelda: The Wind Waker es el decimo segundo videojuego de la saga The Legend of Zelda y el primero para la Nintendo GameCube. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. Fully playable at a constant 30FPS, some very small graphical issues that don't effect gameplay. Always have "Enable safe texture cache" checked. On Outset Island, a young boy named Link finally comes of age to wear the green of the hero. The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. Register. The. Sometimes when there is much on the screen or some areas are shown VPS go down to 40, otherwise gameplay is not affected = 50/60FPS (PAL/NTSC). Gamepedia. Fully playable at 100% / 30FPS with 1x native resolution. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. Use AR code above to disable heat effect glitch. Flawless game play, even with all the graphics options maxed out. It is a baton of sorts that was used long ago when the people played music in prayer to the gods. The Legend of Zelda: The Wind Waker HD es un remake de The Legend of Zelda: The Wind Waker lanzado en 2003 para Nintendo GameCube. 30FPS Full Speed at 2x Native Resolution and 4XAS. Game runs great,some slows to minimum of 22FPS, res 1440X900 with configuration on that page. Fully playable. Near perfect emulation except ending has a bug that makes it so you can't 100% the game. The. Sound becomes de-sync'd in some cutscenes. Wiki configurations. Speed: 70%-100%, FPS: 20-30, VPS: 40-60. Runs at 30FPS constant, fully playable. Limiting FPS to 65 / Audio. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. The game is set on a group of islands in a vast sea—a first for the series. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere! Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+. General graphics settings: D3D9, 1680x1050, force 16:9. When it works it is 60s to load it all into RAM, but many times the emulator crashes with memory errors while trying to load custom textures into RAM at the begining. BGM is sometimes desynchronized. Use AR code above to disable heat effect glitch. Debug Symbol Files. 30FPS, 95-100% speed. The Legend of Zelda: The Wind Waker, released as The Legend of Zelda: Baton of Wind (ゼルダの伝説 風のタクト Zeruda no Densetsu: Kaze no Takuto) in Japan, is an action-adventure game and the tenth installment in The Legend of Zelda series. Played the game at native resolution on this cheap laptop. Open Issues With it, Link sees the Helmaroc King fly over the island, carrying a young girl in its talons. No sound issues. Otherwise flawless, and this game scales and runs beautifully. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. Enhancements: 1x Native IR, 1x SSAA,1x AF, Scaled EFB Copy disabled. Settings: 1920x1080 Direct3D9, EFB Copy to RAM, DSP LLE, Almost perfect, except for a lot of missing audio. is the fifth dungeon of The Legend of Zelda: The Wind Waker. The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. General graphics settings: D3D9,1920x1080,force 16:9. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Dragon Roost flickering is present but doesn't affect emulation speed. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. At least the NA code causes a misalignment with the display of the magic bar and it's outline until it has been upgraded. I have played this on a better processor total 6.9GHz (two core) and runs amazingly! 2x AA is the best option for this game, although higher AA settings did not affect performance. The game can briefly freeze when snapping photos. This is normal for a 4:3 native game. Most of the time fine so, 8xAA and 4xAF. Fully playable though. Everything seems to work perfectly. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island. Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Lowering the internal resolution may give a great boost in speed. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). The following AR/Gecko code works as a replacement, causing fewer issues. Heat/Fire glitches have still not been rectified, occasional audio crackles/beeps. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got. Almost perfectly playable with recommended options. Using wiki settings. Runs at 30FPS constant, fully playable. Please update as appropriate. Dolphin can play thousands of games, and changes are happening all the time. Very occasional random crashes. Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. I've been playing this with December revisions, since around rev 4900, the emulation is perfect in OGL, though some textures flicker with D3D, they seem to be shadows. Most (>95%) areas playable at full speed with 2x resolution. Using widescreen hack results in minor pop up issues on the sides of the screen extended by the hack. It's like playing on a GameCube but better! Sound/BGM is fine with HLE. All of the bug fixes were applied. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Sound/BGM is fine with HLE. Speed up disk transfer rate also improves load times. When using the Tingle Tuner, connection is established, and there seems to be no major issues, everything works fine, but there is a FPS drop no matter how low I turn the graphics settings to around 27 to 22 FPS when using VBA-M 2.0.0 Beta 1. The game crash before some animations. Using OpenGL and Pulse audio backend. Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. I suspect this would not have happened at 1x resolution though. No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far. PS I'm still in the beginning when i typed this if any altercations should arise will update. Almost perfect! Flickers in lava levels are looking like screen errors because the seem to be rendered very hard. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. Most of the time fine so, 8xAA and 4xAF. It once housed the Sage of Earth, Laruto, until she was sought out and killed by Ganondorf some time before the events of The Wind Waker. Aber das Böse hatte sein Auge darauf gerichtet und raubte die Kräfte der Götter. Very occasional random crashes. Visually its significantly better than on GC with all the graphics options maxed out. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. Smoke glitch still there, not game breaking in the least. Doch als es so aussah, als wäre das Ende gekommen ... ... tauchte plötzlich ein … The Wind Waker is an item found only in The Wind Waker.It is an ancient conductor's baton with magical powers. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. This breaks effects that rely on acc… Rosa (ロース, , Roosu ?, Rose en inglés)es un personaje de The Legend of Zelda: The Wind Waker. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. Das ist eine der vielen Sagen und Legenden, die sich die Menschen überliefern. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings, 100% speed. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. EFB was set to texture and fast, the default setting. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Dual Core is a huge plus. DX9/DX11 in 1920x1080 fullscreen with 16/9 hack @ 4x Native. Fire effect partly fixed with the other above AR code. Sound occasionally turns off except for link's footstep sfx. Overall, very impressed. Sound becomes de-sync'd in some cutscenes. Playable. Using ALSA audio backend, DSP LLE (included). The game looks mind-blowingly good. (Laptop) Backend: Direct3D 11, V-Sync: On, Res: 3x Native (1920x1584), 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, Per-Pixel Lighting: Checked. Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. No glitches and quite good: 22FPS. Dieses Land war gesegnet mit der Frische lebendigen Grüns und idyllischer Natur. Incorrect Mipmap levels cause the ocean's effects to draw far off into the distance. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. Just played the starting area. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. Simply unticking "Enable DTK Music" in the DSP menu will fix this. Flame glitch still there, not gamebreaking in the least. Sound is almost perfect. No bugs/glitches and runs at a stable framerate. General settings: 1900x1200, D3D9, 16:9. At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Game runs great,some slows to minimum of 22FPS, res 1440X900 with configuration on that page. 30FPS most of the times. Hypatia’s Hi-Res Wind Waker Texture Pack (completed), The Legend of Zelda - Wind Waker HD (incomplete), The Legend of Zelda: Wind Waker - Dolphin SVN3972 (HD), The Legend of Zelda: Wind Waker - Dolphin 5.0 HD Texture pack, The Legend of Zelda: The Wind Waker Intro (Dolphin SVN r7589), The Legend of Zelda - The Wind Waker at 4K on Dolphin Emulator 5.0 (1080p), Dolphin Emulator 4.0 - The Legend of Zelda: The Wind Waker (1080p HD) - Nintendo GameCube, Dolphin Emulator 4.0.2 - HI- RESOLUTION The Wind Waker (1080p HD), The Legend of Zelda: Wind Waker - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-8573 (1080p), The Legend of Zelda: The Wind Waker [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD], https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker&oldid=172688. The Legend of Zelda: The Wind Waker Demo Prerelease (ゼルダの伝説~風のタクト~) is a demo of The Legend of Zelda: Wind Waker that was created shortly before the game was released allowing customers to experience a demo of the game thirteen days prior to the title's release in Japan. Playable, but slows down in certain areas with shuttering sound. With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). Help . The game slowed down only when a large quantity of enemies were around, though my processor is not particularly fast for Dolphin. I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere! Slowdowns in places with more than three NPC's. AR code to disable full-screen heat effect glitch used. runs the same speed in the dojo as if you were outside. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. Flame glitch still there, not gamebreaking in the least. Each different release has an unique md5 checksum. Playable. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Mostly playable. Playable, but slows to ~20FPS in foggy areas and under certain other circumstances with AA set above 2x. The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). This page is a list of glitches from The Legend of Zelda: The Wind Waker. Game plays at a constant 30 FPS at native settings with no texture issues or glitches. No freezes and no crashes either. Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Setting it to RAM fixes this. If you can I strongly recommend overclocking your CPU as much as safely possible to play games on Dolphin.
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